Discussion:
which kind of parameters can influence the slip velocity?
彭兴文
18 years ago
Permalink
These days, I want to set the contact.slip with reason in my car simulation.
So I want to find out which kind of parameters will influence the slip
velocity.

First, I just add one wheel in the ODE. The wheel mass is 5kg and the
gravity is 9.81, the torque is add on the rolling axis. Then I set the
contact parameters like this:

ontact[i].surface.mode = dContactFDir1 | dContactMu2 | dContactSlip2 |
dContactBounce | dContactSoftERP | dContactSoftCFM | dContactApprox1;

FDIR1 = wheel rolling axis (not the direction that the wheel
rolling in)

contact[i].surface.mu = 0.7;
contact[i].surface.mu2 = 0.7;
contact[i].surface.slip2 = 0.01;
contact[i].surface.bounce = 0.001;
contact[i].surface.soft_erp = 0.9;
contact[i].surface.soft_cfm = 0.01;

And the wheel's radius is 0.1m, the wheel width is 0.15m.

I get these data from ODE:
torque = 0.5 slip2 = 0.01 Angular velocity - linear velocity = 0.01667
torque = 1.0 slip2 = 0.01 Angular velocity - linear velocity = 0.03333
torque = 1.0 slip2 = 0.02 Angular velocity - linear velocity = 0.06667

there is no effectives when I changed the wheel width, the wheel mass, the
mu mu2, bounce soft_erp and soft_cfm. But when I changed the wheel radius
to 0.2,it will be:
torque = 0.5 slip2 = 0.01 Angular velocity - linear velocity = 0.00833

So it seems the torque , contact.slip2 and the wheel radius will influence
the slip velocity(Angular velocity - linear velocity). Is this true? And can
someone help me
to understand how these parameters influence the slip velocity?
Jon Watte (ODE)
18 years ago
Permalink
That doesn't look quite right. I suggest you download and take a look at
RayCar, which models a tire contact with slip (although it uses a ray,
not a sphere, for a wheel).

http://www.mindcontrol.org/~hplus/raycar/

Cheers,

/ h+
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